Data Types
A list of supported serializable data types
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u8
Occupies 1 byte, short for unsigned 8 bit integer (uint8)
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u16
Occupies 2 bytes, short for unsigned 16 bit integer (uint16)
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u32
Occupies 4 bytes, short for unsigned 32 bit integer (uint32)
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i8
Occupies 1 byte, short for signed 8 bit integer (int8)
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i16
Occupies 2 bytes, short for signed 16 bit integer (int16)
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i32
Occupies 4 bytes, short for signed 32 bit integer (int32)
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f32
Occupies 4 bytes, short for 32 bit floating point number
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f64
Occupies 8 bytes, short for 64 bit floating point number
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bool
Occupies 1 byte, serializes as a
u8
(1 or 0) -
str(len)
Occupies
len+4
bytes, 4 extra bytes for storing the length (u32) -
vector3
Occupies 24 bytes, 8 bytes for each axis (XYZ)
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vector3i16
Occupies 6 bytes, 2 bytes for each axis (XYZ). Short for vector3int16
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vector2
Occupies 16 bytes, 8 byte for each axis (XY)
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vector2i16
Occupies 24 bytes, 2 byte for each axis (XY). Short for vector2int16
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cframe
Occupies 48 bytes, 24 bytes for XYZ positional components, another 24 bytes for XYZ rotational components
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cframef32 EXPERIMENTAL
Occupies 24 bytes, 16 bytes for XYZ positional components, another 16 bytes for XYZ rotational components
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cframe18 EXPERIMENTAL
Occupies 18 bytes, 12 bytes for XYZ positional components, 6 bytes for XYZ rotational components (
4.8 * 10^-5
radians or2.75 * 10^-3
degrees of precision loss at most) -
color3
Occupies 3 bytes, 1 byte for each channel
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color3b16
Occupies 2 bytes. 5 bits for red, 6 bits for green, 5 bits for blue. Short for color3bit16. This takes a bit longer to serialize than Color3
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buffer(len)
Occupies
len+2
bytes. 2 extra bytes to store the buffer length (u16). This takes a bit longer to serialize